A mobile side scroller RPG that aims to give young gamers who are going through physical therapy an extrinsic motivational factor to complete a physical therapy routine.
Legacy is a mobile side scroller RPG that aims to give young gamers who are going through physical therapy that have a limited means of mobility an avenue of entertainment and socialization, which also serves as an extrinsic motivational factor to complete their physical therapy routine. In addition to the game itself, physical therapists can passively monitor their patients' progress and interact with them through a companion app.
Creative director, lead artist, game designer, UI designer
Jan 2018 - June 2019
Our project began as Fitness Quest, a fantasy-style mobile game that would encourage users to participate in different activities, that would improve their physical health. Rewarded with in-game enhancements and power-ups for their real-life accomplishments, players would journey through the game world, defeating monsters and bosses.
Originally our audience consisted of anyone that wanted to improve their physical health. After much deliberation, we decided to focus on players that were recovering from injuries; specifically young adults with lower extremity injuries. We reached out to both physical therapists and patients to understand the pain points that existed in the physical therapy process.
Legacy was inspired by other popular fantasy games, chosen for the genre’s ability to make fun and interesting stories while creating an immersive game world. We went with the 2D platform style because we felt it was the easiest for anyone to pick up and play, as well as inspiring exploration and replayability. By focusing on a story-driven game, we want the player to feel invested in the world and the characters within it. Since progressing in the game is directly tied to recovering from their injury, we can create a positive feedback loop for the player by fostering this investment in the story of our game.
How do we incorporate the exercises players need to perform in physical therapy, into a gameplay mechanic?
We needed a way to have players perform their exercises in the game that felt natural, important, and did not interrupt the flow of gameplay. We answered this question by implementing a quicktime event that prompts players to perform their exercises while playing through the level in a natural gamified way that also ties into the narrative.
To facilitate communication and the opportunity for feedback between patient and physical therapist, we looked into creating a wearable sleeve device that would measure and transmit all data involved in the performing physical therapy exercises. This speculative device would use “smart fabric”, pairing with the game over bluetooth to register and transmit the movements of the user’s foot while they play.
Bridging the communication between physical therapist and patient couldn’t be achieved solely through the game, so we developed a companion app for the physical therapist to use. In game, the patient would provide feedback about different pain levels, and any issues they encountered while performing the exercises. This data would be available to the physical therapist through the companion app, and allows the therapist to track their patients individually and modify their regimen as they progressed through the game.