Death & Taxes
An absurdist numbers game where you try to eliminate your debts and achieve financial freedom.
The game seeks to engage the player in a relatable, yet extreme, situation where they are forced to experience the monotony of the daily grind and rat race. The backdrop of the game also attempts to engage the player in the current and hopefully exaggerated course which American culture appears to be heading. With the current rise in the cost of living in many parts of the country, it is easy to put ourselves in the shoes of the protagonist, working ceaselessly to eliminate our debts and achieve financial freedom. Inspired by The Myth of Sysiphus and Absurdism, there is no "winning" in this game.
Game design, narrative design, character design, UI design
March 2018 - May 2018
The player takes on the role of an employee at Midnight Industries, the year is 2045. After the collapse of the American empire, the world economy is in shambles. After the riots of Occupy Earth 2040, the backlash has the world in a state of corporate dictatorship. Midnight Industries owns all the land, food, water, and energy in the region. The player is part of the first generations to be born into this new paradigm. The player incurs daily charges which they owe to Midnight Industries, they must work this debt off at one of the company's production centers.
Players will receive income weekly and will need to pay the bills monthly. If they don't, the bills will go to debt and their stress will increase
If the stress reaches 8, the players will die
Before the players die, they will always receive a child, whether it is from adopting, conceiving or creating
Once the players continue as the child character, they will inherit all the income and debt from the previous generation
Players will can manage their characters and stress
There will be items (consumables) for them to temporarily lower the stress
Players will never be able to pay off all the debt